So with that I began to assemble some ideas.
I find music to be an inspiration when I am crafting RPG adventures, so I began to think about the kinds of music I'd want to use for a background soundtrack for the game. Relaxing Sounds of Nature type pieces seemed obvious, and I already had a pretty decent selection of tracks - specifically forest sounds, evening crickets, and pond life all seemed appropriate. But this wasn't the stuff for a soundtrack. For that my attention turned to more soundscape type music with little if any vocals at all.
To set the mood, and as a theme for the game, I selected Jónsi's Gathering Stories - a perfect piece to kick the game off, and if it becomes a campaign? Then it will make for a good coherent theme song to tie the sessions together. Other music I selected:
Hammock - Chasing After Shadow's... Living With Ghosts
Celestiial - Desolate North
Russell Shaw - Fable 2 OST (specifically Bowerlake)
Asbestoscape - Asbestoscape
Sigur-Rós - Svefn-g-englar
Now that I had some suitably inspiring music, I started to consider the story. As I'd already mentioned, I wanted something unique. Something a little different than the standard introductory scenario fair I'd read in the book and read on various forums. I'd been thinking about the obvious (to me) absence of rats from the official Mouse Guard setting, and how I think I'd like to portray them. I was also thinking about the Scent Border, and exactly what it could possibly be that the mice used to ward off large predators - and it hit me: Man.
Humans are absent from the Mouse Guard setting, and probably for the best. They exist though, as can be inferred from by certain little details - such as Conrad's line & hook weapon. But they are never seen, nor is their presence felt in any way really - which makes a lot of sense. I mean, the known Territories of the mice is probably no larger than an acre or two of woodland, off the beaten path, and seldom travelled. Especially in the medieval time frame of the official Mouse Guard setting.

Thus it all came together - I had a perfect setting for the first game that would include humans (in a round about way) and rats.
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